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Platman MC is the multicolor version of Platman, a Commodre 64 game developed for the RGCD 16KB Compo 2015/16.

The object of the game is to Collect the Items on the screen, which are mainly a range of Fruits, and some screens include a Key, which is needed to progress onwards, there are also some Pulsating Power Pills on some screens, which when eaten, will allow you to eat and kill the ghosts on the same screen within a set time limit.

There are also Various Traps, Pits, and Cannons which shoot bullets out at a constant rate, which can hurt Platman if he comes into contact with them! 


HW Requirement:

Platman MC runs on an unexpanded Commodore 64 and only requires a joystick in Port Two. The game has been tested and it is compatible with the following platforms

Commodore 64

Commodore 64c

Both PAL and NTSC systems are supported.


Running the game:

On a modern machine, use a Commodore 64 emulator  we recommend VICE , from the emulator load the file PlatmanMC.d64

Controls:

Use Joystick in Port 2 :

Left - Right: Moves Platman on the left or on the right

Fire button: Jump

Space Bar: Toggles Pause on/off


Credits:

A game by Andrea Schincaglia & Saul Cross

Programmer: Andrea "Wanax" Schincaglia

Artist: Saul Cross

Music: Saul Cross

Updated 24 days ago
StatusReleased
AuthorWanax
GenrePlatformer
Made withAseprite
Tags2D, 8-Bit, Arcade, Commodore 64, Pixel Art
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Joystick

Download

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Click download now to get access to the following files:

PlatmanMC.zip 118 kB

Comments

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(1 edit)

Very nice and colorful game! Our German-language review can be found in our recorded livestream starting at 01:14:15. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂

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Thanks!🙂

(1 edit)

Great game,done a video for my channel

https://youtu.be/QlTo0DoS9w0?si=ZVH-1KmvPA9lkB4v

Thank you🙂

Thank you for this.

My pleasure.

Great Game !!!! Thanks guy or guys !!

Thanks to you as well!

(1 edit)

looks like a graphics hack of a very mid 2016 platformer with imprecise controls. i compared the original with this one and albeit it now features multicolor graphics the clarity of the original spritework (which was colorful enough already imho) is now lost.

all in all maybe a 7.0/10 (updated as per "request")

Did you even read before writing? Anyway, a 6.5 seems unfair to me, at least a 7! :-)

nope, i always write without reading. of course i read it. eh, read what, exactly? nevermind.

You're right, it's not important... but that 6.5 bothers me a little. 😀

Awesome !

Thanks! -:)

Nice one. But saving logic (to continue) seems to be tied to a high score entry. Wouldn't it make sense to save after any Game Over?

You are right, saving is related to the highest score. If saving occurs after Game Over, the game will be finished quickly. While saving in the high score table  the player must work a bit harder to complete the game. :-)

(+1)

played this on the amiga back in the mid 1990's, john hardie was author if i remember correct, nice to see it on c64, was also available on the PC under the name Dot's Adventure by edgar vidgal (RIP) of deluxe galaga/pacman fame

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You remember well. To do the conversion from Amiga to C64 I contacted John Hardie and Diane Hardie to get their blessing for the C64 version. I still have the emails of the conversations with them!

Great to see this finally out! Thank you Wanax and Saul!

As you can see we did it, thank you!

(+1)

Very nice game!

Thanks! :-)

Nice game, thank you.

Thanks!

very good

Thank you!